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Onderwerp: Sokker Asistente

2022-08-05 15:15:19
And another small bug, if a player has over 100 training points then it uses this number instead of 100 for formation training, for example with my furious updating one of my old players got to 198 training points, and it shows 27 points in passing training for him (and in previous week it's 15 points in passing for 114 training points)
2022-08-05 15:22:43
I prefer to show the total number of points. And later, when I apply them, I cut them to 100
2022-08-05 15:35:32
If you cut them to 100 then why my player from formation training would get more points in passing this week than in previous week? :)


2022-08-05 16:07:20
Ok, there are two different concepts I mixed up :P

What is cut to 100 is effectiveness. Trainings points would be cut to 180
2022-08-05 16:19:10
Trainings points would be cut to 180

I think i don't understand that concept, where does this number comes from?

And btw. if I put 1000 training points it shows me 100 points in passing for him, so training points are not cut at all :P
2022-08-05 16:30:52
They are cut internally, when calculating the points
2022-08-05 20:29:05
talent of irahola is much better than zazzeri´s. That´s what i see on that photo!!

Sokker asistente does not know the talent of Iraholo nor Zazzeri. And BTW, I understand that the skills threshold shown there is not related to talent of players, but is a fixed number based on age, skill and skill level. If related to talent, then it is based on an estimation that is unrealistic.
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2022-08-05 20:33:19
Again, anyone knows why the pace threshold for outstanding pace shown in Irahola's data is lower than the pace threshold for very good pace shown in Zazzeri's data, even when Zazzeri is 2 years younger than Irahola and is training to reach 3 levels less than Irahola? I understand these thresholds have nothing to do with talent because Sokker assistente does not know their talent.

[url=https://ibb.co/WBhVb95][/url]

And in case they do, how can I change the talent component of the calculation? because I believe it is misscalculating Zazzeri's talent.
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2022-08-05 20:37:05
Because for "unknown talent" it is taking avg of min and max talent (those two values You can see next to diamond icon). So for Irahola it is 3.37 when for Zazzeri it is 5,32 (at the moment of taking screen) And this is a big difference
2022-08-05 20:38:23
Ahhhh ok. So can I change that value? or it will be that average until the program gets to know the real talent with time?
2022-08-05 20:40:44
You can change it by clicking on a diamond icon, but it will only stay like that until You log off.
SA will recalculate those talent based on data provided. The more trainings player will receive (and more pops) - the more accurate data and talent calculations :)
2022-08-06 04:08:28
Amazing! I didn't know it went into such a detail.
2022-08-06 13:38:58
Graphs fixed

By the way, I broke down the training statistics on every position:

https://raqueto.com/sokker/asistente/estadisticasEntrenamiento

@Mikoos:

I couldn't find the error. Maybe you were confused by the decimal numbers, I should change that part
2022-08-06 13:52:42
I guess it's time for screenshots :P

117,542 training points


I click update button on the left


Now it's 119,389 training points


I can do it infinitely and he will reach whatever training points I want. Same with every other player. Two of my players who only played in friendly match last week now have 100 points in last week passing training, which should not happen. This one for example:


Another example, with my updating this old player already got to 262 training points, giving him 36 points in passing which should not be possible in formation training (that's the other bug I tried to explain).
2022-08-06 17:57:30
I don't know what's happening there. Past trainings are not changed when updating the team, so what I get from the xmls is what it is stored, converted to training points first and then to training intensity. And I see Həmidov only got a training intensity of 93 last week in the logs

Anyways, I want to change the code. I'm converting training points to training intensity and back to training points to add new minutes played every time, so it may be getting some rounding problems. And that's why we see so many decimal numbers
2022-08-06 19:41:12
I think I found the problem. I cannot reproduce it easily so I just hope I fixed it:

When you have some minutes from last week (from Sunday, for example) and you update the team on Thursday, the Wednesday minutes needed to be added too. And, in that case, maybe the minutes weren't reset. I did force the reset so it should work now

But it should have been working wrong only once: it shouldn't accumulate minutes in two updates :?

You were right about the truncation problem, thanks :)

Now it happens a curious thing I didn't realize before: since I only have magical assistants, my advanced training only produce a 99% of efficiency, now that I add a 90% of the direct training and a 10% of the general training to calculate it. Most of you will notice the same change
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