Subpage under development, new version coming soon!
Onderwerp: Formula Manager
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Hi there! I open this thread to talk about a new game that some friends have been developing from some years ago and which is ready to play, althought it still needs some adjustments:
http://www.formulamanager.com
It's a Formula 1 manager game with races viewer, in the same style of Sokker (2D). I hope you like it :)
Here you can see a race example:
Happy racing!
http://www.formulamanager.com
It's a Formula 1 manager game with races viewer, in the same style of Sokker (2D). I hope you like it :)
Here you can see a race example:
Happy racing!
weak englsh translation, more spanish :/ i cant play this game cause i dont understand a thing :(
I think this was fixed time ago.
Some minor bugs fixed since then too, and now we are giving a new push to the game.
Maybe it's time to try again? :)
(gewijzigd)
Some minor bugs fixed since then too, and now we are giving a new push to the game.
Maybe it's time to try again? :)
(gewijzigd)
Hi guys,
I've been working hard on the game for the last year. Now you can say it's playable :)
These are the main improvements that I have made:
- Fix all known bugs . The most important one was that there was excessive random, so it was practically impossible to draw conclusions from the trainings.
- Climate improvements . Now it is visually seen when it rains, and the effect is clearly seen when watching the races. In addition, each circuit has its own climate, and the probability of rain and temperature are based on the average of the area in reality. Climate variability has also been implemented, meaning that the weather may vary as the race progresses.
- Improvements in pit stops . Now the driver waits to enter the pits if the pits are occupied by the partner.
- Improvements in training . Now each driver has 3 trainings every week. In addition, they may give you an advice on what you can improve in the configuration to go faster.
- Race configuration improvements . Type of tyres to use at the start, dry and wet, forcing pit stops if the rain changes ...
- Improvement in tyres management . You won't have to store endless sets of tyres in the warehouse anymore. Now the tyres supplier gives you a flat rate in exchange for a weekly payment.
Anyway, if you want to try again, say it here, because right now there are practically no active users: P
I've been working hard on the game for the last year. Now you can say it's playable :)
These are the main improvements that I have made:
- Fix all known bugs . The most important one was that there was excessive random, so it was practically impossible to draw conclusions from the trainings.
- Climate improvements . Now it is visually seen when it rains, and the effect is clearly seen when watching the races. In addition, each circuit has its own climate, and the probability of rain and temperature are based on the average of the area in reality. Climate variability has also been implemented, meaning that the weather may vary as the race progresses.
- Improvements in pit stops . Now the driver waits to enter the pits if the pits are occupied by the partner.
- Improvements in training . Now each driver has 3 trainings every week. In addition, they may give you an advice on what you can improve in the configuration to go faster.
- Race configuration improvements . Type of tyres to use at the start, dry and wet, forcing pit stops if the rain changes ...
- Improvement in tyres management . You won't have to store endless sets of tyres in the warehouse anymore. Now the tyres supplier gives you a flat rate in exchange for a weekly payment.
Anyway, if you want to try again, say it here, because right now there are practically no active users: P
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F1 China 2018 race highlights today:
https://www.youtube.com/v/ZlEo3dkn6PI&list=PLfYk-EblWxmcS1eOo6AsbwcV5U5vOtRsh&index=38
https://www.youtube.com/v/ZlEo3dkn6PI&list=PLfYk-EblWxmcS1eOo6AsbwcV5U5vOtRsh&index=38
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