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Onderwerp: Thought's
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Bryan Robson naar
Iedereen
I wonder if a player in super D form, 2 mill in value, 4 x divine skills age 30 pace drops, i know variables like how many trains into superD he was, but judging on value alone
borkos007 naar
Bryan Robson
You can’t have „training into superdivine”.
Superdivine is 17.99, that’s max possible value. If he drops even by 0.01 to 17.98, he becomes divine.
Superdivine is 17.99, that’s max possible value. If he drops even by 0.01 to 17.98, he becomes divine.
I've read BR's post multiple times, I don't actually know what he's asking so you've done well there.
Bryan Robson naar
borkos007
???????
I am asking is there a way of knowing when he'll drop to unearthly with his value [2 million] don't know what borkos is on about, lol
I am asking is there a way of knowing when he'll drop to unearthly with his value [2 million] don't know what borkos is on about, lol
aluminium naar
Bryan Robson
Should have wrote it like that the first time! Because that makes sense, your initial post really doesn't.
You would be able to track skill drops based on value, however, all other skills would have to remain constant (impossible due to general training and other skill plops). So be nigh on impossible to keep tabs on when drops could happen.
You would be able to track skill drops based on value, however, all other skills would have to remain constant (impossible due to general training and other skill plops). So be nigh on impossible to keep tabs on when drops could happen.
borkos007 naar
Bryan Robson
there is no way of knowing that because drops are VERY random
you can have same player dropping in one skill twice in 3 weeks while he doesn't drop even once in another skill for 40+ weeks
you can have same player dropping in one skill twice in 3 weeks while he doesn't drop even once in another skill for 40+ weeks
Bryan Robson naar
aluminium
Overtime if i had loads of them like others do, [whereas i have young players normally] I would have a pretty good idea through value alone, I don't hence why I asked
Forestman naar
Bryan Robson
Yup having had quite a lot of old players plops do seem more random than pops…ie isn’t as simple as reverse training. Agree that so many skills and form would create too many variables to know accurately. From memory someone did create something for keepers but even that wasn’t very useful.
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