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Onderwerp: 3D
Is that rising after you paid maintanence? or on it's own? Mine has been dropping since I paid.
I adjusted my maintanence to max
Did it jump immediately to 100%. Is that a weekly cost or just "as needed"?
Did it jump immediately to 100%. Is that a weekly cost or just "as needed"?
weekly cost, 125k?
i'm having a hard time understanding your question.
i've already stated it was raising about 5% a day and I cant find an "as needed" option......
i'm having a hard time understanding your question.
i've already stated it was raising about 5% a day and I cant find an "as needed" option......
No the pitch maintenance fee. This option.
·low, 50% (15 625 $)
·high, 100% (31 250 $)
·low, 50% (15 625 $)
·high, 100% (31 250 $)
No the pitch maintenance fee. This option.
·low, 50% (15 625 $)
·high, 100% (31 250 $) [i][/i]
For my understanding this is what make how fast is the recover of pitch condition....
I believe if the maintenance goes below 50%, your pitch will recover slower.
I am waiting for my maintenance to go below 50% to test what the low, 50% option do. My guess is that it will put pitch maintenance back to 50%.
·low, 50% (15 625 $)
·high, 100% (31 250 $) [i][/i]
For my understanding this is what make how fast is the recover of pitch condition....
I believe if the maintenance goes below 50%, your pitch will recover slower.
I am waiting for my maintenance to go below 50% to test what the low, 50% option do. My guess is that it will put pitch maintenance back to 50%.
Just in case anybody missed it, (sorry i was busy) this week players weight and BMI as been implemented...
·Pitch condition and type
pitch width 78 ·pitch height 110
pitch condition 98% perfect
pitch mow horizontal strips
pitch type Angel grass, layn by DivineGrass.
pitch maintenance 70%
pitch width 78 ·pitch height 110
pitch condition 98% perfect
pitch mow horizontal strips
pitch type Angel grass, layn by DivineGrass.
pitch maintenance 70%
This is some kind of joke - lost a game because was playing on a field with pitch condition 30% (and lost my GK for 16 days)
I agree. This pitch change is bullsh*t
I also think it helps the home team, because my divine pace defenders were slower than w/e his strikers pace (B league player).
didn't make any sense whatsoever.
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I also think it helps the home team, because my divine pace defenders were slower than w/e his strikers pace (B league player).
didn't make any sense whatsoever.
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They have changed pace for players. So lame change...
PS.
I'm quicker (6.5" - 250 lbs) than my Sokker strikers :P
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PS.
I'm quicker (6.5" - 250 lbs) than my Sokker strikers :P
(gewijzigd)
great, now both of my divine defenders are some of the fattest players on my team.
I also think it helps the home team,
Well that I think is needed, the home team should have advantages, that is how soccer has ALWAYS been. And in reality, weaker teams rarely win in SK, it happens in real life (usually when away from home) so it should happen more often than it does in SK.
And if he has a slow team, he should make the pitch as poor as possible to level it out. It happens in all sports played on grass.
Well that I think is needed, the home team should have advantages, that is how soccer has ALWAYS been. And in reality, weaker teams rarely win in SK, it happens in real life (usually when away from home) so it should happen more often than it does in SK.
And if he has a slow team, he should make the pitch as poor as possible to level it out. It happens in all sports played on grass.
from the front page... (sorry for the delay, but got really busy his week...
The introduction of the 3D viewer exposed how unrealistic the match engine could be; such as the players run was too fast, and the shots were too powerful. The reason of this is due to the height of players in the 2D viewer, while the run of bigger players looks natural in the 2D viewer, it doesn't look natural in the 3D viewer in comparison to field lines proportions.
Therefore, we have decided to fine tune the match engine further, especially for 3D viewer purposes. In normal circumstances we would not modify the match engine during the season, however we do not want to allow 4 months of unrealistic, atomic header goals out of penalty area and player speeds that exceeded reality.
Today, on Wednesday matches, you can expect modifications to the acceleration and speed of players, but also less powerful passes and shots, especially headers. In the next few days, you can also expect passing modifications to make the passing look more natural and less nervous. We will continue to tune the match engine over the coming weeks until we reach a more natural look in 3D proportions and realistic speed of ball and players.
The introduction of the 3D viewer exposed how unrealistic the match engine could be; such as the players run was too fast, and the shots were too powerful. The reason of this is due to the height of players in the 2D viewer, while the run of bigger players looks natural in the 2D viewer, it doesn't look natural in the 3D viewer in comparison to field lines proportions.
Therefore, we have decided to fine tune the match engine further, especially for 3D viewer purposes. In normal circumstances we would not modify the match engine during the season, however we do not want to allow 4 months of unrealistic, atomic header goals out of penalty area and player speeds that exceeded reality.
Today, on Wednesday matches, you can expect modifications to the acceleration and speed of players, but also less powerful passes and shots, especially headers. In the next few days, you can also expect passing modifications to make the passing look more natural and less nervous. We will continue to tune the match engine over the coming weeks until we reach a more natural look in 3D proportions and realistic speed of ball and players.
Well that explains the completely unrealistic speed differences between his players and mine...