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Onderwerp: NEWS Sokker- big changes are coming!

2024-07-02 19:58:24
You can try this:
https://www.change.org
But you will have better chance with this:
https://www.gofundme.com/
2024-07-02 20:00:51
& the new training rewards money over skill..

nope, exactly the opposite
2024-07-02 21:27:57
if he actually made them money, not sure it would be necessary

(purely hypothetical)
2024-07-02 21:54:07
Paco naar Geston
I will remind whoever it takes to make sure that the official information appears early enough.

Great!! Thanks!
2024-07-02 22:44:29
no that's not true..

explain how being able to train every skill set with the cash to do so... requires more skill ??

When you could only train one skill per week.. it required more brain power to sculpt a well rounded team.

and you are telling me .. by being able to train all skill sets at the same time (per position) is harder.. requires more skill

please explain how having more options makes it harder??? to me this is so silly, it's stupid... but i do remember your user name..
and I played for over a decade on the old system.. so i am very familiar with that.. it was more difficult then to create a master team, than it is now.. period.. unless you actually have real insight?? and not just a short and stupid reply shutting my comments down.


.............
2024-07-02 23:03:54
achmid naar Geston
From a small country perspective.

League reform - big negative. Leagues there were just getting full in small nation suddenly filled with bots or new teams again, reducing league prestige, thus reducing sponsorship again. And more waste of time matches. Small countries needed smaller leagues, not bigger.

Season length - small negative. The 16 week allowed more finesse with training, meant less waste of time juniors, and more suspense.

2nd game in week - small negative. Not so much an issue with the game, but the fact it isn't an International league with sponsorship linked to is a big issue.

Training - positive. Allows teams to create home grown teams and reducing the number of people who only train pace.

Press room - small positive. Some of the announcements are interesting, and I'm sure they can make it better. But be careful not to overload.

Fan expectations - moderate negative. Still a work in progress. Theory behind it actually sounds good, but you shouldn't be getting penalised when you are winning your matches based on last season etc. And too big a focus on relative money to others in your league. It should be relative to all sokker players.

NT coaches seeing skills - big positive, until they try to hide it behind a pay wall. NT managers have needed this for a long time and players have needed this so they aren't bugged with sk mail every week. Putting this behind a pay wall will stop many people who love the game from managing, and it's these people who keep less active managers interested and keep the forums moving forward. If you do this people stick around, refer their friends and buy plus. The attempt at a quick money splash would hurt them long term.

Injuries - small negative. Noone likes them, but it is part of the randomness in the game. Unfortunately they haven't reduced the days enough to combat the fact we have shorter seasons and more matches in a season. Shouldn't be hard though. Drop the Max injury by half, drop SI to 4 days, drop rate of injury by half
2024-07-02 23:07:11
achmid naar achmid
Honestly, the league reform was the biggest kick in the guts of all the changes for small nations.

If they really wanted to do it, they should have made it, for all nations above x users, 12 team leagues playing everyone twice.

For all nations below x users, 6 team leagues and everyone plays one another 4 times
2024-07-02 23:25:43
Camus naar achmid
Seeing as I was gone for 11 years it's difficult to compare specifics of the game then and now. 2 things though.

The youth system is absolutely stupid. It could maybe have some value if you could see your players but I can't for the life of me think why anyone would care about a match that doesn't matter, is horrible to watch and that's played blind. That's not to mention players over 18 being various degrees of worthless.

Something has to be done about Training Vs Competition. You can't have a system that is actively anti-competitive and encourages players to avoid promotion in order to train or make money. That is a game breaker.

And lastly, because it pisses me off. You want to balance the game, stop trying to tear down the big clubs and start lifting the new clubs up. The financial situation for new clubs is horrific. And I don't want to hear any bullshit from people who have been here 20 years saying otherwise, because what the hell would they know about it.
2024-07-03 00:16:43
juytt naar Camus
So It seems that nothing really change since you was gone, it’s my own resumé of main problems for years too.

I Don’t really know why, maybe the core code is unreadable / untouchable for some reasons, but it seems every new things are adding on top of core dev, so core problems remains.
2024-07-03 00:32:23
Camus naar juytt
The game needed significant changes back in 2012 when I left, now it needs completely tearing up and restarting. The horse has bolted, lived a long life, died of old age and only now are the devs are trying to lock the stable doors on a stable that is actually just a load of wood laying on the ground.
2024-07-03 00:35:01
please explain how having more options makes it harder?

who said anything about "harder"?

you said that it's money over skill now, it isn't

you make best money via training by NOT paying a lot of money, low money transfers yield the best result while high level transfers of young players usually bring much lower income over time [bot % and net]. you make money by smart training and skill (knowing who to buy and what to train them, maximising the profit coming from possible 4 different trainings every week etc.).

as for building a team, it just gives a better possibility of creating own team. before it was not limited by "skill" but by possibilities. you could only really train 1 formation, max 2 with def/mid. you could've trained a team only in a limited way

for example by starting with 6 ATT and giving them striker till max, then switching to tech with adding defs/mids/wingers for 4 additional slots [or better yet 6 if you sold 3 ATTs] and then switching to pace training and adding another 12 just for pace profit training. this way you got maxed ATTs and good defs/mids, you just had to find and buy defs with high defender/pm/pass and mids with high pm/pass/def - because you could give them only pace & tech due to training ATTs in that.

it didn't really require skill, it required money, time and was very limiting to the way you want to build - basically there was only one proper way to do so [especially since ATT training was most profitable back then].

now on the other hand you can get 10 youths with great potential, for example 5 defs 3 mids 2 atts and build your whole top team in a couple of seasons. and you can shape them any way you want. and you don't need top money to do that.
2024-07-03 01:30:00
you said skilled.. in my language.. less skill easier.. more skill harder.. not sure were the break down is.. but more skill= harder to manage.. imo..

as per building a team.. it certianly gives anyone.. especially teams with money more felxability.. more power to create their perfect team.. super cool! but it's a money move.. not skill. that's were you lose me.

and there were many ways to win back in the day. you are silly to say otherwise!! it took skill to swap your training around.. now it's easy.. you need to do no planning. nothing!

now i do agree .. even though it kills the TL.. it does enable cool freedom to create your own skilled team.. per your tactics (if anyone still did that!) but!!!!! it makes training and the game easier.. not more difficult as you said in your original .. and very dismissive post..

I still see no evidence from your post that it requires more skill to manage/ create a winning team, than it used to.... you just explained the oppisite.. how much easier it is to train the team to your specific needs... that in my mind.. makes game play easier.. do you see that?? i mean my perspective? or just yours...
2024-07-03 01:34:13
Blue naar Blue
"now on the other hand you can get 10 youths with great potential, for example 5 defs 3 mids 2 atts and build your whole top team in a couple of seasons. and you can shape them any way you want. and you don't need top money to do that." but you need to be able to afford a coach with multiple disciplines.. which teams with out much money can't afford.. i know .. you have no idea what this game is like when you start from the beginning .. and maybe that's the problem.. try starting over.. and we'll see if you have an opinion..

so i got 10 players under 18.. i think 8 17 yo's... so You're not sharing anything that isn't obvious.. but it makes play easier.. not sure in what world you think more options and easier training makes long term team implementation more difficult.. or that it some how requires more SKILL...

do you?? really?
(gewijzigd)
2024-07-03 01:46:35
i still don't understand how you don't see money playing a roll in this.. and i don't understand how more options to you means it requires more skill.

hiring coaches that can train in every skill.. makes it easier to custom train your players.. that makes it a money move!! LOL

I am out.. if you can't see these obvious truths..


well .. who cares..
your teams results.. speak volumes of your understanding of this game. along with these ridiculous comments!
2024-07-03 06:46:39
cometer naar Blue
So the ideal scenario before training system was to get multiple skilled unearthly for head coach anyway. So at the higher end of the game this has made little difference.

At the lower end I can see how you feel you’re now forced to get better coaches you can’t afford but again you can be smart about this. You could theoretically train the same as the old way and sell off players for profit to then bring in older players. You can also invest in say 2 positions where skills overlap so def and mid. Those training 10 different position players have little wiggle room for profit if they want to use those to have a stronger first xi, otherwise if they do decide to sell early it’s no different than training 10 of a single position in a single skill. There’s just a different option now.

The no money issue is because as borkos said the trainees you want to get are actually the cheaper ones to begin with if you care about profit potential so these players are affordable for just about everyone unless you’re just starting out (but it was like that before too).

In my experience the new training method offers more flexibility in what you can train and that in itself makes it more complex to manage. No longer am i necessarily looking for all players same age and same skill distribution to pile one skill into, but I’m now juggling several good prospects in different positions all potentially needing different skills that progress at different times that I now have to work through.

I mean the only argument I’d lower and accept here is that there is no change in difficulty. It’s still theoretically as easy as before but it just allows a different play style that doesn’t force the use of a transfer market if you don’t want to or can’t. It’s definitely not easier to before because training has been slowed down at higher levels and we have shorter seasons.
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2024-07-03 07:20:14
The problem with not using the transfer market, is that you can't make any money.

My issue is I'm basically a top 5 team in my country now after just a few seasons, but every dollar I take in is being funneled into the positions on defense I didn't train.
This game wants me to achieve, but doing so means I need to basically rely on the YS lottery for any meaningful residual income.

I'm of half a mind to just nuke it all and start over next season now that I can use proper training from the start...but hey, changes in the game are to promote competitiveness. How am I supposed to really compete when a team like Atlantic of Vegas can buy 10 million dollar players whenever they want. You basically can't. Even if I restart, there's no reliable source of income that won't get used for the most part in 'competing'.

The biggest problem I see with many of these recent and upcoming changes isn't so much they are inherently bad for the game, but they continue to punish newer teams.
hell, take someone like Blue or me out of the equation. For each of us there are 10, 20? American teams who come in here, log in twice and leave because either they are overwhelmed, or realize after a couple weeks they are basically boned from the start - so why play?
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