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Onderwerp: »English Transfers Only

2024-07-30 12:54:06
I wonder how the market would work if the transfers were done in a different matter - instead of bidding auction, you have x days to present a hidden offer for a player and at the end the highest offer wins.

It would create many problems though, including mass traders giving a under-market value bid for every valuable player and hoping to get a lucky one, as well as people accidentally buying more players than they needed/planned to get because of making many offers hoping to just get one.
2024-07-30 13:29:36
Yeah cool idea otherwise
2024-07-30 13:33:02
It would also help users from different time-zones who can't be online during the end of bidding etc.
2024-07-30 13:36:00
It would create many problems though, including mass traders giving a under-market value bid for every valuable player and hoping to get a lucky one, as well as people accidentally buying more players than they needed/planned to get because of making many offers hoping to just get one.

This happens already so won't make a lot of difference on that front.

There's one with a stupid team name, something like "Please do not bid this player" who pretty much bids on every single player on the TL.
2024-07-30 13:41:22
Yes, him and 2-3 more users like that, very annoying.

But at least now they waste a lot of time on that and that's why many other don't do that. If it won't take time then the phenomenon can get bigger...
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2024-07-30 13:42:12
Yes but its not realistic bids he does, he still have to get online
2024-07-30 14:19:27
I wonder how the market would work if the transfers were done in a different matter - instead of bidding auction, you have x days to present a hidden offer for a player and at the end the highest offer wins.
It would create many problems though, including mass traders giving a under-market value bid for every valuable player and hoping to get a lucky one, as well as people accidentally buying more players than they needed/planned to get because of making many offers hoping to just get one.


I've had this thought for some time but I think there were issues. Let's fix them!
1. No hidden bids. That just causes problems.
2. I think the selling club should be able to choose which bid to accept (or reject them all)
3. No time limit, the seller decides when they're happy with the price.
4. You can prevent overbuying with the same mechanism we have now. You can only bid with what you have. Buyers can withdraw their bids if they want to bid on someone else.
2024-07-30 14:30:28
1. No hidden bids. That just causes problems.

They have to be hidden, otherwise everyone would wait for last second to make a "current bid+1" bid and get the player, it would be terrible

2. I think the selling club should be able to choose which bid to accept (or reject them all)

Why would that be needed? That would be just a possibility for embezzlements. For example I could sell my youths for a low fee rejecting other buyers to one of my friends who is uninterested in the game anymore but will train the players for me, and then he would just sell them back to me after a couple of seasons for same low price even if the players would be worth 50 times more.

Definitely not a good idea, why would you need to choose who to sell the player to for less than you can?

3. No time limit, the seller decides when they're happy with the price.

I don't know about this one, on one side it would be more real-life like, on the other it would be pretty easy from the sellers point of view... but yeah interesting & would actually make most of players "transfer available" all the time

4. You can prevent overbuying with the same mechanism we have now. You can only bid with what you have. Buyers can withdraw their bids if they want to bid on someone else.

True but that only fixes the issue when you don't have more money, I'm not talking only about financial reasons but for example: I have 100m euro, I have 9/10 trainees, I want to buy 1 out of 5 that go down during weekend. I would have to check after each one of them whether I already bought someone. Not a huge problem IF you can cancel your offer AND if it was still "time limit" not "offer accepted whenever" as you proposed
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2024-07-30 14:47:11
How about contracts? I don't know...let's say 4 years contracts. After 4 seasons the player is not yours anymore and goes back on the market. You're free to bid on the player and give him another 4 year contract. Or you can sell the player after 3 seasons and cash in with profit/loss depending on the evolution of the player. I would make academy players the exception, therefore make managers keep and train their own players rather than buy.

This would save a lot of good players that get lost in the system when their clubs go bust.
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2024-07-30 14:57:34
That would make training youths long-term impossible. What would be the point of training a youth if there would be a risk of a player leaving on a free after 4 seasons? Everyone would keep on selling their players every 2-3 seasons before the risk... it would be also hard to keep the player you like because every 4 seasons there would be a risk that he would leave for free, it wouldn't make sense to take such risk. And there are people who keep their youths since 16-17 till ~30.

This would save a lot of good players that get lost in the system when their clubs go bust.

they can just make all players go on TL the moment a team becomes a bot, no need to create a "contract system"
2024-07-30 15:02:46
I did add that academy players would be the exception, you would be able to keep for as long as you want.

As for buying a youth player, it would still be worthy. You have 3 seasons to train the player, make him look good and sell him in profit (depending on how much you initially invested). This would stop those crazy money being on a 16/17 right now. Or, if anyone spent a lot on such player, they would have no choice but to give that player maximum training so the player develops and the buyer gets his investment back with profit.
2024-07-30 15:05:18
Best part, there'd be no more squads of 40+ players like you see some of the sokker traders have at the moment.
2024-07-30 15:06:38
You have 3 seasons to train the player, make him look good and sell him in profit (depending on how much you initially invested). This would stop those crazy money being on a 16/17 right now.

How so...?
You can make crazy money selling 16yos very fast, keeping them for 3+ seasons is actually less profitable in most cases

And why would you want to force people to sell their players every 3 seasons, I just don't see any point in doing that

if anyone spent a lot on such player, they would have no choice but to give that player maximum training so the player develops

if someone spends a lot on a young player he does that to give him max training anyway, so it's pointless

That would further make buying 30+ players a better choice than 26-30 because 30yos cost less, lose less value and would be changed anyway after 2-3 seasons for new old players
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2024-07-30 15:08:01
Best part, there'd be no more squads of 40+ players like you see some of the sokker traders have at the moment.

again, how do you come with such conclusion?

they have 40+ players because they buy and sell all the time and you think that making people sell often would limit such traders... how exactly? they already do the "selling often" part, this changes nothing for them other than it would be easier for them to buy [because more people would be getting sold all the time]
2024-07-30 15:13:47
So, let me get this right. The system as it is doesn't work. No other ideas put to you will work either. What is it, then? Have you got a solution?
2024-07-30 15:24:49
a. The system as it is doesn't work.

Where did I say that it doesn't work? And what system are you talking about and what's wrong with it?

For me the system as a whole is a big problem because training is more profitable than winning, so it would be best to either make the profitability closer (imo impossible to do because of repercussions) OR to make training NOT influence playing for results, so make users achieve 97-100% training without using players in league games. That way you could both play for results and train. Not perfect, has some flaws, but better than what we have today.

b. No other ideas put to you will work either.

If something isn't better and creates further problems then what's the point of doing that?

c. What is it, then? Have you got a solution?

Limiting the pace of re-sell for profit transfers that they introduced is a step in right direction. I would make long-term training more profitable.

30% tax for selling 5 weeks after buying is ok, then 20% after 7 weeks, 15% after 10.
I'd possibly make it harder at start with 50% after 5 weeks, then 25% after 8 and 15% after a season [14 weeks]. It's better than nothing though.
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