Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Onderwerp: [idea] Financial Fair Play in Sokker

2023-07-25 00:38:27
Give bot teams 1000 Supporters instead 200, and you can solve lot of beginner problems. ;)
2023-07-25 09:18:13
Jorrit naar 2posto
A lot of good ideas :)

The gap is just too big when you start, so is the boredom. It takes a lot of time to get fans and a good stadium. And then the stadium is empty because of bots. And you can only buy 10k trainees and will go bankrupt if you get decent coaches.

I will summarize. A decent stadium(5000-7500), 500 fans (1000 for bots), 3 excellent assistents, head coach with1 or 2 unearthly skills(pace), 500k startmoney would fix this.
2023-07-25 09:23:20
seems reasonable, improving starting conditions would help a lot and reduce the time needed to reach higher divisions by years
2023-07-25 09:29:06
You still have to build up your team from the ground off. But you will have money gor brilliant coaches. (if you're smart enough to get them)

I started again a year ago. And went with kamikaze tactic of expensive coaches and hoping to luck out with cheap youngsters. But it's walking on a string and you need to know all ins and outs of sokker.

Indeed for true beginners it reduces the time for years.
2023-07-25 09:31:19
For me is important teams that train young players try to play for cup and league some how to be encouraged...
Either losing in cup from top team is one thing but results 5:0 + in top league should need have punishment..
2023-07-25 15:10:46
The description is a disaster but the idea is great... and necessary... this is a good way to fight against farm accounts.

I see many variables and assumptions on the subject, this could start by setting a maximum amount per season to make transfers. I've seen how this works in other games and it was a huge blow against farm accounts. Among other things, active participation would also be rewarded, something that until now the staff have not done with any of the new regulations implemented.
2023-07-25 17:10:40
-1
2023-07-26 01:37:20
I don't see how.

I was just in USA B4 last season with inactives/bots. I sold out my stadium regardless. I was still broke.

Yes, a secondary source of income is sponsor money - and this comes from a larger fan base. Your idea is fine too, and easy to implement. Without a stadium worth a darn though, it's mostly not going to matter. Doubling the stadium offered (leave it as benches, if you want) would allow for more real income to come in faster.
2023-07-26 07:14:45
achmid naar 2posto
100% Bot supporters need to be much higher than they are currently.
1000 is probably the right number.
2023-07-26 10:35:12
Should be dynamic to the division tier in which the bot team plays.

fe if a team plays in 1st tier league then the supporter number should be the average of the league in which the bot team plays currently.
2023-07-26 12:27:36
Unless 75% IS bot...

Just make sure bot fan club has a fixed number according to it's division.

4th division 750
3th division 1000
2nd division 1250
1st division 1500
2023-07-26 17:55:43
Again dynamic is the way, if only one human team in the league, then they will probably get promoted almost instantly any ways.
But something has to be done i agree on that one, could be a good update to the game.
2023-07-27 08:26:45
I ment 75% in top tier...
Like countries with only 5 people f.e....
2023-08-16 22:51:15
I am not a "day traider", I always train a long time my palyers, but I can say:

I feel this isn't a good idea.

Sometimes the simple things are betters.
2023-09-02 01:28:31
A lot of good thought in the original proposition, but there are some critical flaws:

1. In this game, transfers aren't deals between three parties, but all of them - so late in the seasons, the already richer in infrastructure would be able to get better opportunities buying players some of the teams can't bid for anymore.
2. When buying, you can't really plan to acquire a certain standard of player for a given budget, you just have to try your hand at the auctions, and they vary a lot. And you can't focus your demand either, because you can't approach players who don't get transfer-listed, and you don't even get to know their ability.
3. The economy is often in a prolonged state of adjustment to developer changes.
4. There are sometimes plagues of injuries, and you can buy players as cover. The plagues don't very often last the 4 weeks you'd need to keep the newly acquired players before you can re-sell, but without these fair-play regulations, you just sell somebody else from the squad as soon as you're able to. These regulations might force some players off training.
5. The demand for players depends on the stage the league season is in. Injuries don't.
6. Your squad may at some point be reliant on (even home-grown) players, who are nearly simultaneously
beginning to deteriorate. Why should you be unable to replace your entire squad at the same time?
7. You don't have trainees to promote on a whim, you have to wait till their spell in the academy is over.
8. Years of farming money in the lower leagues are the same activity as years of rearing young players in the lower leagues. The players get you performances, but money doesn't age. So you get to pick strategies.

So overall, this idea appears as quite the more harm than good. It's secretly looking to simplify the game.